It's the best DS baseball game you'llįind outside of Japan, but it doesn't hold a candle to import Power ProĭS titles. MLB Power ProsĢ008 is a great first step, but it does leave us with a kind of "wait until Reflects the rest of the package pretty well overall. Japanese counterparts, sounds mechanical and sluggish on DS, and The audio, specifically the announcer, which is very strong in the Player mode with more than just a few games to look forward to. Things like create-a-playerĪnd create-a-team are commonplace in the Power Pro series, but theyĪren't as unfortunate of an omission as something like a main single There are features that simply need to be in a current day It isn't just that there are features we wish made it over, but Know: Included in Power Pro 10 in Japan) for online play is nowhere toīe seen. Success Mode is out, MLB Life was perhaps too much to askįor the DS's first offering, but even things like Wi-Fi (broken record, we The real issue here is the lack of any type of season mode or long-term gameplay, something that the DS games have been doing for years already outside our region.Īnd that's really the game's biggest downfall: the amount of Power ProĬontent we wish was there, that we know is there in other It's a fun game of baseball, but it's also missing all the stat tracking and options from the console games, instead having just a few ways to change options pre-game and do your thing. Gameplay is classic Power Pro standard, using free-aim cursors for batting and pitching, and then launching into the expected "face buttons are bases" throwing control. The 3D look works, and the framerate holds up during it all, it just lacks the level of detail and overall clean feeling that the Japanese counterparts have had since the beginning of DS's life. We're always down to see a game push the system, and MLB Power Pros does a decent job of pulling off the 3D look, but if we had to chose between the slick, bright, stylistic display of previous Power Pro titles in Japan and MLB Power Pros, we'd go 2D, as it's a much more beautiful, and a much less generic look. On the field, everything runs well, but there are some strange tweaks that have been made to it all, namely the emphasis on 3D display, rather than the classic 2D look. You'll get the same great gameplay and look as you'd find on the consoles, some single player, multiplayer, and DS download play for single card play (nice), as well as a playoffs mode, practice area where newcomers can learn all about how to play Power Pros, a team edit mode where you can swap any player from any team, and create a new custom team, a home run derby mode, and pretty skimpy list of options. Rest assured that if you're a huge MLB fan, and you're looking to pick up a fun, working baseball game on DS (there has been a lot of shovelware), MLB Power Pros is still your big-headed, armless knight in shining armor. The new 3D look is pretty impressive, but you'll lose some of the style in the process. MLB Power Pros 2008 (left) and the original Power Pro DS style in Japan (right). On the DS front, however, MLB Power Pros 2008 will still be an entertaining title, and the best baseball game on the system thus far, but it's also a shell of a game compared to the Japanese Power Pro franchise, missing out on nearly every feature from the game's roots. Needless to say, the game does its Japanese counterpart justice. In the move from Japan to a more worldwide, release (and the first with the MLB franchise), the console versions of MLB Power Pros have turned out extremely well, showcasing the US teams with a mix of tournament and single-player modes, some Wii-exclusive options, the series favorite Success Mode, hordes of stat tracking, and even a new alternate Success Mode sequel, called MLB Life. This isn't the Power Pro importers have been begging to get stateside.
0 Comments
Leave a Reply. |